Cloud lightning stellaris. Loaded an old savegame from the 2. Cloud lightning stellaris

 
Loaded an old savegame from the 2Cloud lightning stellaris  The only time this reverses is against the Unbidden

Void clouds are not organic, neither are crystals. It's a lightning cloud, I think. I like playing with penetration weapons for thematic. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. 5 Stellaris Tech Id List – J to P. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. EulersApprentice • 1 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Content is available under Attribution-ShareAlike 3. You're absolutely correct that if you are going to use disruptors, your. . Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Jump to latest Follow Reply. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. However when I go in the ship designer they are not available as an option. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. However when I go in the ship designer they are not available as an option. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. In exchange, you get 50% more range (40 vs 60). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. What jumps out is the very low damage of the CL. Their ships have no armour. nor for any other slot for that matter. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. It makes a storm in the system slowing ships and fire rate. Stellaris. . Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. the. . Cloud Lightning is only good if you're using Arc Emitters as well. Cloud Lightning Conduits: tech_space_cloud_weapon_1. 1. 2 alone, and out of all those games, I've gotten Cloud Lightning like . The cost of war. The research is even in. Unsubscribe Description. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Access to cloud lightning is well worth going to war over border. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. if the enemy is strong just check their composition and counter. 2. Business, Economics, and Finance. Now, "performance vs fleet capacity used", that may be a different story. Damage in general scales much, much faster than defense does in Stellaris. nor for any other slot for that matter. In version 3. Jaa kuvia stellaris cloud lightning. 5. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. They need to be cheap and numerous, not tough. the. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Go to Stellaris r/Stellaris. Now I only have disruptors. However when I go in the ship designer they are not available as an option. Stellaris: Suggestions. 0 unless otherwise noted. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Supposed to be good for hull attack (100% penetration both shield. so i had a 2. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. . It can then be stunned up to x times totaly in any specific engagement. 3 This thread is archivedStellaris. Cerodil Jan 13 @ 8:08pm. List of all technology ids in the game to be used with “research_technology” console command. Pray the RNG rolls low per shot. Stellaris is a colonization game, 0 micro manage or even anything in. NL 42dmg per day 90% accuracy 0% tracking. 3. I researched cloud lightning conduits in my latest game. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). There are random debris clouds that spawn in some systems as well. They are supposed to be L sized weapons but they don't appear as an option for that slot. 4 Stellaris Tech Id List – F to I. Usage. Subscribe. If not 3 stuns with the first one activating. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. 3 So very, very brightly. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Cloud Lightning, like all disruptors, are pretty bad on their own. The more you can roll the dice the less punitive a mistake will be. Description Stellaris - [2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Darvin3 • 3 yr. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I think they should add a stun ability to cloud lightning. So, I'm reaching the mid game, and there's no sign of these dudes showing up. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. 6 Technology List – Q to S. Glitch with Cloud Lightning and Ameoba Ship. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. So I switched to Line for them. Cloud lightning goes direct to hull. Go to Stellaris r/Stellaris. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Business, Economics, and Finance. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. . However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. It can then be stunned up to x times totaly in any specific engagement. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Completely non-issue if you have Cloud Lightning. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. so no reverse engineering. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Darvin3 • 3 yr. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. 2 Running out of Time. However when I go in the ship designer they are not available as an option. Look up their compositions, and the tips against a specific FE here. 1 version, so i've rolled my stellaris back and is gonna test this strategy. 2. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. Stellaris. Language: English&中文. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. I like playing with penetration weapons for thematic. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Cloud Lightning; Giga Cannon vs Kinetic Artillery). #1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Each one has a deposit of 6 Society. However, although I've now…so i had a 2. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. Same problem seems to exist for amoeba strike craft. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. Awesome, thanks for the heads up. Stellaris Dev Diary #313 - 3. Itsalotus • Hive Mind • 1 yr. 0 unless otherwise noted. I researched cloud lightnings because it seems. Check at black holes systems, especially if it has an enemy warning icon on it. Go to Stellaris r/Stellaris. Try to put disrupters on it if you can. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 9 ‘Caelum’ is Out, What’s. Make it so a ship hit can be stunned for 1 day. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. I like playing with penetration weapons for thematic. 1. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. They don't exist in my designer. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. . However when I go in the ship designer they are not available as an option. nor for any other slot for that matter. I remember a few patches ago certain weapon types weren’t affected by repeatables. But, I have no idea for larger ships. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. the. Make it so a ship hit can be stunned for 1 day. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. maybe twice? maybe twice, and that's a weak maybe. so i had a 2. Stellaris Dev Diary #312 - 3. They don't exist in my designer. They don't exist in my designer. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Medium. I went back to modify a design…天云闪电 Cloud Lightning. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Pure corvette would be my choice. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. so i had a 2. Tier 1 armor and shields unless I'm rolling in alloys. 6 combat rebalance update. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. 5 when they are buffed) 3. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. the. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 1. Cloud Lightning is underrated in 1. . Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. To reiterate 1. 3. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. - Delete the line that says hidden=yes. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. They cannot be built in orbit of a celestial body that has an. Stellaris Dev Diary #314 - Pi in the Sky Ideas. One with 5 titans, and 5 with 3 titans. UU. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. • 1 yr. ago. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. The neutron launcher. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. On a nice advice, never fight FE ships from long range, they will out damage you. nor for any other slot for that matter. nor for any other slot for that matter. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. They ignore both shields and armor and deal base damage directly to the hull. One recent change that messed me up was in 3. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 3. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Mining Drone Lasers: tech_mining_drone_weapon_1. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 2 Beasts of Space. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. 7Lets dive in!Pre-order St. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. In a scenario where both empire are at lvl 20 repeatables on everything. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. the. Consumes power. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. (But then again, so do flak cannons if you have something, like fighters. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. x or so. edit: Thanks for u/HoloRealism to point. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). CryptoStellaris Wiki Active Wikis. Favorite. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Go to Stellaris r/Stellaris. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. At 40 repetitions you have increased the damage by 200%. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 花1分钟创建用户后就能进行编辑 :) 登录 注册. CL 12dmg per day 100% accuracy 30% tracking. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning is underrated in 1. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. #1. Unfortunately, after researching it for ten years. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I'm 200 hrs in and only now learning this. Make it so a ship hit can be stunned for 1 day. 1. . . Although the latter are unbreakable. . BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. 1. Cloud Lightning is only good if you're using Arc Emitters as well. Battleships with arc lightning XL and cloud lightning for every other weapon. 0 unless otherwise noted. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. so i had a 2. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. so i had a 2. so i had a 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'm not a fan of this new type of ship parameter. 7 Technology List – T to Z. Paradox knows about it and they want to fix it in the next patch. e. You want anti-armor/anti-hull weapons. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. They are supposed to be L sized weapons but they don't appear as an option for that slot. However when I go in the ship designer they are not available as an option. In general you want something that penetrates both armor and shields here. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. I researched cloud lightning conduits in my latest game. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Vulnerable to kinetic weapons. Admirals. - Go to the Stellaris folder. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. I researched cloud lightning conduits in my latest game. It can be issue when you have 3-6 battleships. Stellaris Dev Diary #312 - 3. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. In general you want something that penetrates both armor and shields here. Full Disruptor fleets can be a thing, but the issue is raw DPS. Use Battleships with Arc Emitters and Cloud Lightning. Focused Arc Emitter+Cloud lightning. They don't exist in my designer. so i had a 2. Example: research_technology tech_starbase_3. Lich King. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. So, I'm usually pretty happy when I. EDIT - I stand corrected as noted below. They don't exist in my designer. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Focused Cloud Lightning. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Subscribe to downloadExtra Ship Components 2. Go to Stellaris r/Stellaris. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Missiles, and strikecrafts (especcialy in 2. ago. 1 Since Long Gone. So you miss out on Cloud Lightning. the. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. I like playing with penetration weapons for thematic. Haha Cloud lightning go Zap : r/Stellaris. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. If any issues, please let me know. Content is available under Attribution-ShareAlike 3. Modified Cloud Lightning Conduits technology so that it can be researched. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. I restarted my game and everything but the weapon still fails to load in. e. Since this is a Story Pack, it's not a full expansion. However, once shields are down it's the weakest of the spinal mount weapons. 1 Beacon in the Depth. Go to Stellaris r/Stellaris.